TechCrunch Is Broken. Who Will Fix It?

November 23rd, 2009
TechCrunch Is Broken. Who Will Fix It?
TechCrunch is by all means a pleasant and interesting read. They have the news, they have the contacts, they are right-on, righteous and they have plenty of attitude.
Founder and editor Michael Arrington is regarded by Forbes Magazine as the second most important “Web Celeb” who can “make or break” any start up and whose wrath is feared by internet scamsters and corporate cut-throats alike.
Arringtons aura and energy has very much made TechCrunch what it is, but he can also count on a team of enthusiastic contributors who make every effort to emulate the great man and support his cause.
So far, so good, but what happens should it all go wrong?
Last weekend, MG Siegler, TC staff writer, sniffed out trouble brewing with the iPhones Facebook App.
Users complained about blank profile pages and lack of updates. As any professional interweb hack would do, Siegler started his research engines: “Twitter searches, tips coming in” and even a “Facebook thread” on the matter convinced him there was some journalistic meat on what others might have dismissed as a simple temporary technology glitch.
To understand how this story unfolds, we need to consider that anything to do with iPhone Apps is of course entangled in the entire recent ideologic direction of TechCrunch. TechCrunch, led by Arrington, are very much opposed to Apple’s App Store vetting process, which in their eyes is at best arbitrary at worst unjust and stifling innovation.
Despite the enormous amount of Apps that have somehow managed to survive Apple’s alleged ‘tyranical’ and ‘draconian’ decisions, and despite the amount of competition and innovation that has revived what was a rather stale tepid and wrapped up market until Apple entered it, TechCrunch is convinced that only developer unrest, defections and creative stagnation can come from a business modell that keeps control of it’s store front.
This ideological approach to the App Store and its policies unfortunately leads to a somewhat distorted world view in which there exist only heros and villains, friends and foes, freedom and slavery.
So when Siegler looked at the result of his research (Tweets and a Facebook thread, no less) he was, as any good journalist, looking for the subtext. Technology breaks down all the time, but perhaps there be a moral lesson to be drawn from this incident, or perhaps he might prove that Apple was somehow responsible?
For, after all, the creator of the iPhone Facebook app was no other than Joe Hewitt. Joe Hewitt had previously been declared an ‘iPhone God’ by the mighty Michael Arrington himself, an open source celebrity, who’s development prowess somehow got swallowed by the Facebook empire, and who, despite accepting the corporate shilling, quite vehemently came out on the side of the fettered and shackled developers who reluctantly laboured in Apple’s fenced-off orchard.
Siegler noticed that Hewitt had only recently thrown down his tools in disgust, and had either voluntarily or under the corporate cosh, moved away from iPhone app development.
Siegler then put 1 and 1 together and arrived at 17 and a half.
What if the godlike Hewitt had somehow cursed the demonic App Store and and caused the Facebook hiccups as divine revenge for many a frustrated app dev, or perhaps the mere absense of Hewitts goodwill would break his apps and expose Apple to the anger of millions of iPhone users? After all, Siegler himself had declared the Facebook app as the “most useful app on the iPhone”. The case seemed clear.
The resulting story went public on the 21st of November and the flood gates of an allmighty public outcry opened. Twitter lit up with the re-tweets of a million hurting souls, echoing Sieglers solemn, despairing cry of “Facebook’s iPhone App Is Broken. Who Will Fix It?”
Alerted by Siegler’s panic stricken article and the reaction it had caused, and keen to keep TechCrunch sweet, Facebook representitives hurriedly despatched communiques, assuring all was well and a ‘team of engineers’ was dealing with the issue. But that did little to persuade Siegler that all was well and waiting might be the best policy.
In fact, it roused in him even greater despair. So in a hasty addendum he vented his doubts: “How many Facebook developers does it take to fix an app? We’ll find out, I guess. The answer should be one: Hewitt. But sadly, that’s not the case anymore.”
Yes, sadly the life giving entity that was Hewitt had been replaced by a faceless team of engineers, and what had once been whole had been smitten into many tiny pieces and nobody would ever be able to put it all together again.
In the meantime, comments appeared, confirming that it was not only the iPhone which was affected–Android and Blackberry users experienced similar problems. Facebook again tried to signal to Siegler that his take on the issue might be misguided: “this is the result of a backend Platform API issue, not the iPhone app. We are pushing a fix shortly.”
But at that point Siegler was not going to turn around, and he certainly wasn’t going to listen to the his readers nor the corporate lackeys. Despite all evidence to the contrary he insisted: “That sounds like an iPhone app problem to me”.
Eventually TechCrunch demi-god Hewitt himself felt it was time to intervene and put the story straight: “The FB API has glitches from time to time which break not just the iPhone app, but every app that builds on it, from Blackberry to Seesmic.”
Siegler still didn’t feel it was time to admit his bloggers tantrum was nothing but mindless drivel, and rather than seeing the funny side of his allmighty cock-up, he blamed his confusion squarely on the iPhone: “So I’ll guess we’ll just chalk up all the iPhone-only complaints to the fact that it’s so popular.”
Lack of research and jumping the gun had nothing to do with it…
There is a clear problem with TechCrunch: Just like any organisation that punches way above their weight they start to believe their own hype and as a result become incapable of self inspection and loose all perspective. When Arrington started out his astuteness seemed par for the course and appropriate for an ambitious rabble-rouser.
But now, with his influence and connections Arrington and his TechCrunch cronies need to make twice as sure that they don’t publish trite trash for the sake of a few million extra, short term, page impressions. They need to practice what they preach. With power comes responsibility, so they must get their stories right or put them right if they don’t.
After all, contrary and fearless publications like TechCrunch are essential for a self-regulating, free internet, but they also need sound, journalistic hard work and a smidgeon of humility.
sources:
http://www.techcrunch.com/2009/11/21/facebook-iphone-app-broken/
http://www.techcrunch.com/2007/08/23/interview-with-facebooks-joe-hewitt-iphone-god/
http://www.techcrunch.com/2009/10/31/scamville-the-social-gaming-ecosystem-of-hell/
http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/
TechCrunch loosing its bite? pic by nouveau

TechCrunch losing its bite? pic by nouveau

TechCrunch is by all means a pleasant and interesting technology read. They have the news, they have the contacts, they are right-on, righteous and they have plenty of attitude.

Founder and editor Michael Arrington is regarded by Forbes Magazine as the second most important “Web Celeb” who can “make or break” any start up and whose wrath is feared by internet scamsters and corporate cut-throats alike.

Arringtons aura and energy has very much made TechCrunch what it is, but he can also count on a team of enthusiastic contributors who make every effort to emulate the great man and support his cause.

So far, so good, but what happens should it all go wrong? Read the rest of this entry »

Russian Developer talks about iPhone App porting, Micro-Payments, Price Structure

September 22nd, 2009

From pocketgamer.biz

The Russian CEO of G5 Entertainment,  Vlad Suglobov, talks about the ‘tricky-ness’ of porting PC games to the iPhone, micro-payments and how 99 cent games affect developers and the mobile games market:

As developer, I’d rather see 99c prices, generous revenue split, and the opportunity for original games to sell, compared to limited deck space, lower revenue share and higher prices for consumers.

Amen to that! There is something about cheap and cheerful we like.

G5 have published iPhone games such as Supermarket Mania, Stand O’Food, Mahjongg Artifacts 2, Success Story, and recentlyYumsters! 2.

You can read the full interview at: http://tinyurl.com/nrvtxh

Set the Controls (for the Heart of the iPhone Gaming Experience)

September 20th, 2009

Team Dalog/Flickr

Team Dalog/Flickr

The line-drawing game genre, currently invading the App-Charts, is evidence how clever developers are turning the lack of physical buttons into an advantage: by using the full potential of the multi-touch screen they consign the traditional, hardware based, games controllers to history.

This is not just ersatz or make-do, this is a real mobile games revolution, that was started with the Wii and will undoubtedly continue across the entire spectrum of consoles. Hardcore Old School gamers may deny it, Sony will march into battle with their already outdated, reactionary mobile console, the PSP Go, but they won’t be able to stem the tide. Read the rest of this entry »

Quick Review: Scrabble–Bored with the Board

September 3rd, 2009
Keeping it clean–Scrabble rediscovered on the iPhone

Keeping it clean–Scrabble rediscovered on the iPhone

You see, we got Scrabble, the famous lexical board game which we bought for 15 quid some months ago, but have never, ever played.

Perhaps the right moment never came about, perhaps we merely forgot we had it, but the thought of getting the board out of it’s actual carton never occurred to us somehow.

Well, it so happens that we been playing Scrabble over the last weeks like crazy, but it’s the Scrabble mobile app that we are using. It just seems to be the perfect thing to do when you are traveling or just find the telly programming is a bit slow, just passing the iPod back and forth, which just passes the time very comfortably.

The app itself is very well executed like most EA apps, you would not have thought a fiddly concept such as Scrabble with it’s millions of tiny tiles would fit onto a tiny screen and still be useable. But it works really well, you zoom into the board to move your letters and zoom out if you want to re-arrange them. There is even a shuffle button to get a random combination.

Apparently the software will censor rude entries but we had so far not found our play hampered by this ‘feature’, however the US centric dictionary can drive you up the wall if you are in the UK.

During ordinary play, if you pause the game the app will save the current status for you, you can play against the computer if you are spending time on your own.

There is even a WiFi option which you can use with two iPhones, but we tried it and it had a few drawbacks: Establishing the initial connection was a bit haphazard and during play you can’t save.

Design: Rating: ★★★★½

Gameplay: Rating: ★★★★½

Value: Rating: ★★★★½

Overall Rating: ★★★★½

Review: Facebook 3.0

August 28th, 2009
IMG_0086

Facebook App - now with added wiggle!

After the commotion that was caused by Joe Hewitt’s blog post about the AppStore reviewing process we finally get the goods. Whether Joe’s heartfelt outrage about not being trusted made the difference we don’t know, but it certainly seems to support the theory that, as far as Apple’s AppStore admission policies are concerned the squeaky wheel gets the grease. Apparently.

Joe is a developer of some pedigree, having worked on the later Netscape browsers, and being involved in Firefox and Firebug, all products that have somehow shaped the browser experience for most of us. A developer celebrity in a way. So it is easy to see that he might throw a bit of a tantrum when some uppity college leaver intern at Apple headquarters is dragging their feet approving, what is after all, one of the most popular and most awaited update in mobile applications. Read the rest of this entry »

This week: Spotify certified, iPhone goes to China, OS 3.1 near

August 27th, 2009

image by Tom/Flickr

iPhone in China: Culture Clash? Image by Tom/Flickr

Spotify, the streaming music service which is partly owned by Sony, BMG Music, Universal Music, Warner Music, EMI and Merlin, has been approved as an iPhone/iPod Touch app. Now the tech blogs will turn their attention on how Apple will handle Rhapsody.

Tech Crunch will claim the result as their scalp in their ongoing iPhone boycott, of course. Record company bosses are already rubbing their grubby hands: “Biggest Record Label Earns More from Spotify than iTunes in Sweden” reports Wired Sweden.

That just gotta be good news for hard working label bosses everywhere. Read the rest of this entry »

The Apple Crunch: Tech Bloggers tighten the Screws

August 27th, 2009
Image by Flickr/4yas

Image by Flickr/4yas

Not a day seems to go by without Apple being in the tech bloggers crosshairs these days.

The scent of bloody revolution is thick in the air: Michael Arrington, who quite obviously sees himself as the Danton to Steve Jobs’ Louis XVI, has been stirred into action by Apple’s refusal to approve Google Voice and is ready to deliver the AppStore from the evils of royal decree.

We know he is serious, because he even went as far as binning his iPhone to replace it with the beacon of freedom, the Palm Pre. Hang on, actually he had to settle for an Android myTouch, because, in a bizarre turn of events, Google seem to be unwilling to deliver Google Voice for his Pre. Read the rest of this entry »

Review: Four Track

August 26th, 2009

Four Track interface - beautiful designed but why no display of the song title?

Four Track interface - Great design but why no display of the song title?

The original Four Track application from Sonoma Wire Works always had great looks, but was  a rather limited affair: Record on four tracks and play back… but the last upgrade has finally added the functions required to make this a really nifty tool for musicians to record ideas quickly anytime, anyplace.

Four Track now supplies its own drum backing tracks (more of a metronome than a drum machine, but good enough for purpose) and you can bounce tracks (merge two tracks into one, allowing virtually unlimited number of tracks). Even more important, syncing to your desktop studio now works pretty seemlessly, by simply logging in over wifi with your web browser and downloading the tracks. And sooner or later you will need to remove those tracks that are building up because they are recorded as WAV files and will eventually take up your precious hard drive space. Read the rest of this entry »

Quick Review: Moon vs. Earth

August 25th, 2009

Retro chic combined with ultimate arcade fireworks

Retro chic combined with ultimate arcade fireworks

Beautifully designed retro shooter. Combines the concepts of Mission Command and Space Invaders and adds lots of cool variations to the formula. Eery Music and sounds are great, game play is addictive and varied throughout.

£1.19, also available as free lite version

Publisher: Low Five Games

Design: Rating: ★★★★½

Gameplay: Rating: ★★★★½

Value: Rating: ★★★★½

Overall Rating: ★★★★½

The Beauty of World Domination

August 24th, 2009

Apps: Galcon, Lux

Galcon: Calling occupants...
Galcon: Calling occupants…

Many years ago I had a second hand Mac SE with a lovely black and white 9 inch screen and a 20 meg hard drive. I even had games on it: Lemmings and Risk. Risk was my favourite, a turn based strategy game where the outcomes of your world conquering exploits depend on a dice roll as well as your cunning.

How happy I was to see the game again on my iPod Touch under the rather weaker name of ‘Lux‘, however the game play is as simple and compelling as ever and it came as a free download even. I spent many happy hours reliving glories of the past. Read the rest of this entry »